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Endless Space® 2 - Supremacy

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Released 02 Aug 2018

Ceaseless war for the sake of honor and glory has never been my preferred style of play in strategy games. I am the type who prefers to build just enough of a military presence to coast by while greedily increasing internal core outputs to their maximum efficiencies. To that end, the Hissho, and their accompanying military content expansion Supremacy for Endless Space 2 are my antithesis.

️Fearless and aggressive, the Hissho are exceptional ground and space warriors. Anyone they come across will be v. .Endless Space 2: Supremacy. Fmv bundle 1 download free pc. introduces the Hissho Major Faction to the game, as well as a new massive galactic platform available to all Factions: the Behemoth Ship.HISSHO FACTION. The Hissho are a military and expansion-oriented faction whose main gameplay feature is Keii. This new resource can only be replenished through combats is used to power special abilities. It also drives their.

  1. .Endless Space 2: Supremacy. introduces the Hissho Major Faction to the game, as well as a new massive galactic platform available to all Factions: the Behemoth Ship.HISSHO FACTION. The Hissho are a military and expansion-oriented faction whose main gameplay feature is Keii. This new resource can only be replenished through combats is used to power special abilities.
  2. Endless Space 2: Supremacy Jul 26, 2018 9:23am. Endless Space 2: Vaulters May 7, 2018 2:04pm. 2 Endless Space 2 - Exclusive Exterminate Trailer May 17, 2017 8:00am. Endless Space 2.
  3. Endless Space 2: Supremacy introduces the Hissho Major Faction to the game, as well as a new massive galactic platform available to all Factions: the Behemoth Ship. HISSHO FACTION The Hissho are a military and expansion-oriented faction whose main gameplay feature is Keii.

Fix me up doc! – dark humor download free. Where they see glorious conquest, I see wasted economic output. While they strive for supremacy through warfare, I prefer to focus on tall empires that race through scientific discovery. Yet, despite this disharmony I believe the Hissho, much like the Kapaku of Endless Legend: Inferno, are an engaging and unique experience that lend themselves towards making Endless Space 2 a more diverse game to explore. I have mixed feelings about some of the other combat-centric content of Supremacy, but sometimes it's good to experience gameplay that you'd otherwise never intentionally choose.

Supremacy is loaded to the brim with military updates. New heroes have been added to the Academy pool that are specialized to be Fleet Admirals. The Hissho, and their Keii faction-resource and Observance production feature, are designed for the sole purpose of expansion through warfare. Then there are the Behemoths, massive ships that can decimate fleets, obliterate entire systems in one shot once upgraded, or defend you against that very weapon in the first place.

First, let's discuss the Hissho traits in more detail. Keii is a new faction-specific resource that replaces system's happiness. Instead, the entire empire shares their loyalty to the Emperor through how much Keii is currently stocked up. Keii is gained through fleet battle victories, system conquest, and Deed Completions. It is lost via dishonorable actions like retreating from combat or losing control over a system. Given Keii is the sole way to control Obedience, and thus your Dust and Science output, it is critical to stockpile as much Keii as possible. At the same time, Keii can also be expended, alongside Dust and strategic resources, to invoke very powerful empire actions. Fleets can move further, a homeland defense can spring up from the ether, production values can go ballistic temporarily, or a fleet can gain significant increases to its defense and offensive output.

Endless space 2 supremacy

As you've probably guessed by now, I was a huge fan of being able to pump my economic output up by 45% consistently. Weighing usage of Keii against the negative aspects of low obedience is a constant balancing act. On harder difficulties I found myself struggling to maintain a good range of Keii, especially against multiple warfronts at the same time. Soon enough, this would spiral into economic deficits from the lower obedience, and I would race against the clock to prevent revolt or the selling of warfare assets to appease my debtors.

Observances like the 'Diligence Ritual' would assist in maintaining my economic output, as the Hissho's culture revolves around the sacrifice of the individual for the greater good. In this case, increasing Dust output by 50% for 10 turns. Other observances allow you to gain manpower for fleets and invasions faster, or just gain a flat amount of Keii per population sacrificed. As a result, focusing on food production has a secondary benefit, as you can routinely make sacrifices in systems that have already filled up their population slots for greater gains.

The Behemoths are where I start to have qualms with Supremacy; there's a lot going on in this design space. They can be used as giant wrecking balls capable of destroying anything in the early game on standard difficulties. This feels fun at first, but I also worry that it throws balance completely out the window. They get progressively more powerful with tractor beams that prevent retreat, massive scaling offensive output, and eventually the ability to join standard fleets alongside smaller ships. Given they can be accessed earlier than Carriers in theory, it feels like they're invading that power boost that comes from such a late-game technology.

Furthermore, Obliterators completely negate any reason to equip a Carrier with a Core Cracker, the offensive module capable of destroying a planet. At the cost of some additional late-game resources, or just sitting around waiting for enough turns to pass, you can instead destroy an entire system from across the galaxy with an Obliterator. It certainly fulfils the insane fantasy of an exponential arms race of a militaristic society, but it also dustbins a prior game mechanic, and that rubs me the wrong way to an extent.

On the other hand, their ability to mine from planets feels very sub-par in general, requiring a fair amount of scientific research before it begins to bear any real fruit. Being unable to mine off planets that are controlled by yourself or any other faction means eventually they will relegated to strategic resource planets that you haven't claimed for yourself yet. As you can imagine, as the game goes on that becomes more and more niche. Furthermore, their maintenance cost begins to outweigh their economic output once you start upgrading them.

Given you cannot dock Behemoths in a hangar to lower their costs, you feel pressured to transform them into offensive weapons that will give you literal bang for your buck or Citadels to remove the maintenance cost entirely. Citadels feel underpowered, as their upfront cost really only nets you a shielding ability against the Obliterator's systemic destruction. Eventually you can unlock a research and subsequent system upgrade to give a flat 20% increase to production and science, but until you research that outer ring tech (and thus give up time that could be spent on other significant endeavours) the bonuses they give don't feel particularly noteworthy.

My frustrations with Behemoths aside, I'm still glad Supremacy has been added to Endless Space 2, and I am willing to admit my own biases about militaristic outlooks in 4X games. Just because a mechanic doesn't cater to my specific palette doesn't mean it's poorly designed. If anything, diversification of gameplay styles is one of the most required aspects of an excellent 4X game, and to that end Supremacy succeeds in helping Endless Space 2 grow as a product. I eagerly look forward to seeing what AMPLITUDE Studios puts out next for this giant space opera of a game. In the meantime, I'll probably just keep playing the Lumeris or Sophons, being extremely greedy in my little corner of space while watching out for potential obliteration!

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Score – 3.5 out of 5 stars

Endless Space® 2 - Supremacy

As you've probably guessed by now, I was a huge fan of being able to pump my economic output up by 45% consistently. Weighing usage of Keii against the negative aspects of low obedience is a constant balancing act. On harder difficulties I found myself struggling to maintain a good range of Keii, especially against multiple warfronts at the same time. Soon enough, this would spiral into economic deficits from the lower obedience, and I would race against the clock to prevent revolt or the selling of warfare assets to appease my debtors.

Observances like the 'Diligence Ritual' would assist in maintaining my economic output, as the Hissho's culture revolves around the sacrifice of the individual for the greater good. In this case, increasing Dust output by 50% for 10 turns. Other observances allow you to gain manpower for fleets and invasions faster, or just gain a flat amount of Keii per population sacrificed. As a result, focusing on food production has a secondary benefit, as you can routinely make sacrifices in systems that have already filled up their population slots for greater gains.

The Behemoths are where I start to have qualms with Supremacy; there's a lot going on in this design space. They can be used as giant wrecking balls capable of destroying anything in the early game on standard difficulties. This feels fun at first, but I also worry that it throws balance completely out the window. They get progressively more powerful with tractor beams that prevent retreat, massive scaling offensive output, and eventually the ability to join standard fleets alongside smaller ships. Given they can be accessed earlier than Carriers in theory, it feels like they're invading that power boost that comes from such a late-game technology.

Furthermore, Obliterators completely negate any reason to equip a Carrier with a Core Cracker, the offensive module capable of destroying a planet. At the cost of some additional late-game resources, or just sitting around waiting for enough turns to pass, you can instead destroy an entire system from across the galaxy with an Obliterator. It certainly fulfils the insane fantasy of an exponential arms race of a militaristic society, but it also dustbins a prior game mechanic, and that rubs me the wrong way to an extent.

On the other hand, their ability to mine from planets feels very sub-par in general, requiring a fair amount of scientific research before it begins to bear any real fruit. Being unable to mine off planets that are controlled by yourself or any other faction means eventually they will relegated to strategic resource planets that you haven't claimed for yourself yet. As you can imagine, as the game goes on that becomes more and more niche. Furthermore, their maintenance cost begins to outweigh their economic output once you start upgrading them.

Given you cannot dock Behemoths in a hangar to lower their costs, you feel pressured to transform them into offensive weapons that will give you literal bang for your buck or Citadels to remove the maintenance cost entirely. Citadels feel underpowered, as their upfront cost really only nets you a shielding ability against the Obliterator's systemic destruction. Eventually you can unlock a research and subsequent system upgrade to give a flat 20% increase to production and science, but until you research that outer ring tech (and thus give up time that could be spent on other significant endeavours) the bonuses they give don't feel particularly noteworthy.

My frustrations with Behemoths aside, I'm still glad Supremacy has been added to Endless Space 2, and I am willing to admit my own biases about militaristic outlooks in 4X games. Just because a mechanic doesn't cater to my specific palette doesn't mean it's poorly designed. If anything, diversification of gameplay styles is one of the most required aspects of an excellent 4X game, and to that end Supremacy succeeds in helping Endless Space 2 grow as a product. I eagerly look forward to seeing what AMPLITUDE Studios puts out next for this giant space opera of a game. In the meantime, I'll probably just keep playing the Lumeris or Sophons, being extremely greedy in my little corner of space while watching out for potential obliteration!

Available on:

Comments

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Review –
Several years ago I picked up a new space 4X game called Endless Space. It was from a new developer Amplitude Studios and combined a strategy game with space in a way that I loved. It started a bit rough around the edges but grew into a really solid game. Now when I heard there was a sequel, I was interested but it dropped a bad time, well now I have some time at home thanks to *gestures broadly around* it was a good moment to go back and rectify that.
So to set the scene, Endless Space 2 is a 4X turn-based strategy game. This means that you pick a race like The United Empire, or The Vodyani, or The Hisso, from there you need to eXplore, eXpand, eXploit, and eXterminate. You will do this by building new colonies on Mediterranean or terrain or monsoon planets, researching technologies from the technology web, and probably concurring a neighbour or two.

Endless Space 2 Supremacy

The first thing you notice is just how polished everything is with regards to the presentation. The smooth way the ships move around, the presentation of the planets, and the way the probes move through the solar systems. To add to this all the art design is something to behold. Each of the leader and hero portraits is stunning exemplified by the art style that sits somewhere between and painting and a video. While art design is not everything in a game, it does help set a mood and it brings you into this world. This continues with the animated battles, which I will be honest I skipped most of the time, but I did like watching those big conflicts play out. Another area that I cannot praise enough is the musical score, sometimes it is soaring with a choral charge, sometimes it is a single clarinet singing into the night, but it is always amazing.
From my playthroughs, I think it helps if you find a race that you can get into the groove with. After playing around with a few the first one that I liked was The Unfallen. They are a plant species with an almost hive mind and you need to connect systems to your vine network before you can colonise them. But after playing a couple of more races I found an infinity with The Vaulters, they don't start in a solar system but in a colony ship on its last gasps escaping a dying planet. You only ever had the one colony ship the Argosy, but you can build portals that allow you to warp from one side of your empire to another. This lead to me having these little pockets of awesome around the place that I could jump my fleets to and fro from.

Endless Space 2 - Supremacy - 2018

One area where I think you might take it or leave it with the game is the story aspects that are sometimes inspired and sometimes more than a little odd. Everything about this game is about building this universe and this world, a world built on the ruins of the one that came before (The Endless). This makes it a really interesting setting with every tooltip providing more lore to dive into this world. Lore that is also found in their of their Endless games. A lot of this is shown through the different quest you can get throughout the game where you get to pick of two or three different options that can give you different bonuses and shape the face of your empire. However, you can have so many different quests going at the same time that it can be hard to keep track and some of the plot lines, especially around The Academy that gets dense and hard to parse.
When you are jumping into a game that has had several expansions, it can be hard to work out all the different new features on top of everything that has been added to the base game. I had played the first Endless Space, so I think that gave me a leg up before diving in that was helpful. One area that did take a couple of games to properly work out was the Tech web and how it all worked and that you could pick your own techs rather than the suggested. However, one area that I have yet to master/understand/parse is the hacking minigame and I started just ignoring it at some point in my playthroughs.

Endless Space 2 Umbral Choir Supremacy

In the end, do we recommend Endless Space 2? Yes, yes we would. It is a beautifully produced world and game and if you like strategy games then you have a lot of fun with this. I will say that it is a bit slower-paced than a lot of similar games so don't go in expecting it to be Sins of a Solar Empire or even Stellaris. But if you like a world expanding before you as you slowly take over a galaxy, then this is a game for you.

Endless Space 2 Supremacy Cd Key

By Brian MacNamara: You can follow Brian on Twitter Here, when he's not chatting about Movies and TV, he'll be talking about International Relations, or the Solar System.
Have you played
Endless Space 2 ?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.
Credits – All images were created by the staff of Endless Space 2
Creative Direction –
Romain de Waubert de Genlis
Production Direction –
Mathieu Girard
Game Design –
Maxence Voleau
Narrative Director – Jeffery Spock
Art Director –
Corinne Billion
Sound Design –
Benjamin Michanaud
Voice Acting –
Alice Retif, Elisabeth Saydah, Steven Barnum, Rupa Krishan, Ian Russel, Lucas Schuneman, Richard Man, John Cavanagh, Jeff Bateman, Nicolas Mead, Georges Robinson, Bryan Olson, Chloé Hollings, David Richter & Linda Lee
Developer – Amplitude Studios
Publisher – Sega





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